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Shade Millith
Caldari Provisions Caldari State
17
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Posted - 2012.01.29 13:27:00 -
[1] - Quote
No changes needed. Caldari gets screwed over for PVP with many ship classes it isn't funny.
HAC? Don't make me laugh, they're both beyond terrible compared to other races. Slow, with pitiful tank. BS's? Rarely used for PVP HIC? Worst of the bunch Capitals? The only viable shield caps, thus everyone uses armor, thus shield caps do poorly.
We get a solid PVP ship and the CSM screams nerf because it has a heavy tank, thus is popular? Why not nerf the Hurricane/Vagabond speed while your at it?
The intention of giving it a tiny damage boost along with a useless missile velocity bonus is laughable. Because it's so useful on the Cerberus /s.
Edit: Hell, this change would make the problem Drake Armies (I think this is what started the 'NERF DRAKES' thing?) worse! Now instead of having a 'Drake Army' having a predictable damage profile (Kinetic), it's going to be completely random. And it'll still be abused because of the range.
I honestly don't know what you're trying to achieve with this. |

Shade Millith
Caldari Provisions Caldari State
17
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Posted - 2012.01.29 13:29:00 -
[2] - Quote
How the heck do I delete accidental double posts? |

Shade Millith
Caldari Provisions Caldari State
19
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Posted - 2012.01.31 05:03:00 -
[3] - Quote
ITTigerClawIK wrote:i can not belive so many people are pissed off that there beloved drake is getting a BUFF rather than a nerf, what is WRONG with you people ????
Using it for mass drake armies it's a buff. A massive buff.
As a solo PVP ship, it's a massive nerf. |

Shade Millith
Caldari Provisions Caldari State
22
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Posted - 2012.02.21 22:53:00 -
[4] - Quote
Jeremy Ironforge wrote:Actually this leaves drake as a more interesting and funny ship to fly. Rather than a slowboating turtle. Guess those changes might bring it on par with Cane.
Actually, what this change is going to do is turn it into even more effective "Drake Army" ship.
No longer is it restricted to kinetic for maximum damage. It's completely random. With even more damage.
More missile velocity means it's effective engagement range increases by 50%.
At the same time, as a small gang/solo ship, the velocity bonus is completely freaking useless. Meaning it becomes a single bonus ship. Pretty useless to me.
TL:DR - This change is boosting the problem, and nerfing what should be encouraged. Who's the idiot who thought this up? |

Shade Millith
Caldari Provisions Caldari State
22
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Posted - 2012.02.22 12:08:00 -
[5] - Quote
Malcanis wrote:Shade Millith wrote:Jeremy Ironforge wrote:Actually this leaves drake as a more interesting and funny ship to fly. Rather than a slowboating turtle. Guess those changes might bring it on par with Cane. Actually, what this change is going to do is turn it into even more effective "Drake Army" ship. No longer is it restricted to kinetic for maximum damage. It's completely random. With even more damage. More missile velocity means it's effective engagement range increases by 50%. At the same time, as a small gang/solo ship, the velocity bonus is completely freaking useless. Meaning it becomes a single bonus ship. Pretty useless to me. TL:DR - This change is boosting the problem, and nerfing what should be encouraged. Why would anyone think this is a good idea? I think you're neglecting the effect that the velocity bonus would have on HAMs. The HAM NewDrake would be a highly effective small gang ship IMO.
Except that HAM's really need a web to be effective. Which puts them pretty much into the 10k range.
Quote:Calculate the Defense Value difference now with Purgers and specific Hardeners T1 for new players.
Defence rating for kinetic with 2 T2 kin hardeners, 3 purgers, 1 LSE II, and two Shield power relay's goes from 809 DPS to 607. That's around 25% lost. Pretty hefty. |
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